Shin Megami Tenseiã‚â® Personaã‚â® 2 Innocent Sin Psp Review
Shin Megami Tensei: Persona two – Innocent Sin
Developer: Index Corporation
Publisher: Atlus USA
Genre: Plow Based RPG
Release Engagement: 09/20/2011
Back in 2004, I did a countdown of the "thirty best RPGs of all time" – at to the lowest degree co-ordinate to my own personal tastes and preferences. Tied at #2 were both Persona two's – Innocent Sin and Eternal Punishment. They were tied because they were, in fact, one long story and you really do need both for the full effect. Although the second half of the story made it stateside in 2000, Innocent Sin never fabricated received an English localization – until now, almost eleven years afterwards Eternal Punishment.
I was a bit worried most the remake for two big reasons. The showtime is that the first iii Persona games are wildly different from Persona 3 and 4, and and so younger gamers, or those that missed the original Persona trilogy would probably have the same reaction to this as the original Persona generation did to P3. Namely, "This is to Persona as Phantasy Star 3 was to its series." The second reason was that Atlus United states's localization of the PSP Persona: Be Your True Heed remake was merely terrible. That English translation was truly deplorable and was almost universally hated by those that played the original. Considering the original PSX version, when brought to usa, was missing the Snowfall Queen Quest and took some liberties with the game'south dialog and graphics, that was an impressive and infamous feat indeed. The remake was a more than literal translation of the Japanese version of the game, but also localized it in such a way that the actual meaning, mood, theme and point of the game was lost in atonal scripting, forth with much of the "Carl Jung vs. H.P. Lovecraft" aspect. It was a beautiful example of how sometimes, doing a "Working Designs" style localization to a game is for the better equally the team behind the US version of P1 obviously had no thought what they were doing. Factor in the remixed soundtrack which was too reviled and Atlus USA managed to piss offmost of the original Persona fan base. And so putting this game at $39.95 after the P1 fiasco was a ballsy motility past Atlus, to say the least.
The good news is, much similar with the complaints Atlus of Japan received about Persona iii (which gave way to the FES edition), both versions of Atlus (Atlusi?) listened. The original soundtrack was left in Innocent Sin, albeit it alongside another remixed set. As well, since Innocent Sin had but been translated past fans before then it couldn't get the aforementioned visceral reaction except from the most hardcore of Persona fans. Unfortunately I wrote what was arguably the start translation guide for the game'southward script dorsum in the winter of 2001, so I'm one of those fans. Information technology's also why it'southward taken me THIS LONG to write the review. Considering I was such a large function of the original Persona fanbase and I know some of the original designers of the Persona trilogy, information technology was a flake hard to separate the critic side of myself from the P2 fanboy side of me. In the end what matters is how the game fares eleven years after its original release and how it holds up past 2011 standards. Let'due south accept a expect.
Permit's Review
1. Story
Without spoiling anything, I can say that the core of Innocent Sin is the aforementioned as Be Your True Mind and Eternal Penalty. Which is all about the Unconscious Collective and whether it affects humanity or humanity effects it. It's a boxing between things greater than what we would telephone call Gods. It'southward about Carl Jung'southward The Red Volume and a drove of works by writers known as the Cthulhu Mythos. At the end of the day, the original Persona trilogy requires a lot of knowledge about folklore, philosophy, early 20th century New England horror fiction and a bevy of religions to get the full effect of what is truly going on. They've been called the deepest and virtually intellectual games ever made and for a good reason. The proficient news is that you don't have to know Any of the above to get the beginning (and arguably the most entertaining) level of the story. Think of it like Gulliver'due south Travels. Y'all can read it as the adventurers of a British dude who encounters all sorts of strange folk and talking horses, or y'all tin can read it as a brilliantly satiric expect at the principal players of post Restoration menses English/European politics. Either way, the volume is incredible, merely the more than you know about the niche subject area matters at paw, the more impressive the book seems and the bodily depth of which can be appreciated. This is truthful of all three of the original Persona games as well. If y'all want a cribbed version of the metaphysical events and the story with in a story that is being told about Philemon and Nyarlathotep, you can scroll back up to the very meridian of this review and click a link for a massive essay virtually IS and EP, or click here for i on Be Your True Mind. Both pieces are 7 years old though and take some formatting errors due to being uploaded into WordPress, but at least they are in that location for the curious. For the rest of the review, I'll just cover the first layer of the story, especially since, due to this translation, a good deal of the deeper message of the game is unfortunately lost.
Innocent Sin is the centre affiliate of the Persona trilogy. Your master character here is Tatsuya Suou, a rather stoic teenager than attends 7 Sisters Loftier School. Tatsuya is a repose sort, but not the silent protagonist that has get something of a RPG trope at this point. Instead he seems sullen nigh something, but neither his classmates nor y'all the player know why – at least non at first. Strange things brainstorm to happen after the gang boss of Kasugayama High kidnaps a girl from Seven Sisters and demands Tatsuya face him. Or at least that's what Tatsuya is told. When Tatsuya and Michel (the aforementioned gang boss) meet, information technology turns out they wanted Tatsuya for a VERY different reason. A slightly comical conversation later and the "Joker Game" is played. Supposedly a being known as "The Joker" tin can be summoned if yous dial your ain cell number on the telephone it is connected to. If you speak your mind, it will grant a wish. If you don't, it volition all but erase you from existence. Well, it turns out Joker is real, every bit are a lot of rumours these days and several of Michel's friends are turned into "shadowmen" while Tatsuya, Michel and Tatsuya's quasi-girlfriend Lisa are saved equally they accept been given the ability of Persona by Philemon.
From there things become weirder. It turns out Joker has a massive grudge with Tatusya, simply will non say what information technology is. Reality also starts to unravel every bit tales of fancy become actual fact. The statue of Seven Sisters' chief begins to movement on its own. A long dead clock begin to tick one time more than. The Crawling Chaos stirs…
There are many unlike mysteries to unravel. Why are the PCs having immense feelings of Déjàvu (which the game is erroneously translating every bit "nostalgia")? What is Joker trying to accomplish? Who is Joker? Why are demons appearing? What the hell exactly is going on? All those questions and more than are somewhen answered, but it's one wild ride as you lot just effort to figure out what Innocent Sin is all about. Perhaps the best way to describe information technology to younger or casual gamers is that Persona 2 was LOST before LOST, albeit it with a quality ending and no Ezra James Sharkington. It's a very Japanese accept on Lovecraftian fashion fiction with a healthy dose of inspiration from White Wolf's Mage: The Rise. In fact, White Wolf would eventually return the complement in 2000-2001 with several official in-game references to Persona…
Although you're simply getting half the story hither unless you own Eternal Penalty, the actual plot, pacing and story of Innocent Sin is 1 of the most memorable and cerebral in all of gaming. It's something to experience even if the decade old plough based organization isn't necessarily up your alley.
Then there'south the localization. I won't lie. It'southward got some issues. The story is noticeably edited in some means, and dumbed downwards in others. Somehow the game won't refer to Hitler or Nazis by name, even though information technology's a very of import part of the game. This from the company that brought us Operation Darkness, which was all about Werewolves and Herbert West killing Nazis. Certain slurs and profanity are taken out, while stronger language is put in places where it didn't originally be. The story is tweaked and given modern solar day slang like "bro lawmaking" and sometimes the translation is a bit nonsensical – every bit if the developers went for a literal Japanese to English language bent rather than the actual meaning of the words. It's not Jimmy James' "Macho Business Donkey Wrestler" by any stretch of the imaginations just in that location are noticeable bug for those that know Japanese and have played the original innocent Sin… or at least the US version of Eternal Punishment which contains some scenes from Innocent Sin as flashbacks.
So I'll admit, I was pissed at first while reading the translation – peculiarly since I imported the Japanese one and played them side by side to see the differences. My badgerer was mainly about the editing and neutering of the story as information technology is 2011, and I think people can handle the full content in a T rated game. However, the more I played, the more than I got over information technology. Is it as expert a translation every bit Eternal Penalisation received? No, but it's a lot meliorate than the i the Be Your Truthful Mind remake got. This time effectually, there was a much stronger attempt to keep the Twin Peaks mode weirdness live – specially in the conversations with demons. You even become to trip the light fantastic toe crazy once or twice. Also, I'm just happy the game is in English and then gamers tin can finally play the full story and meet how fantastic information technology is. I was also pleased to see that Innocent Sin used established names and locations from the original English language version of Eternal Punishment rather than what would be the "correct" Japanese names. This isn't e'er the case, but it is true in the important ones and means that if you have both games at that place volition be a sense of continuity instead of disconnect. Most of all I was happy to see that different the mangled Personas of the PSP1 remake, this version actually took virtually of the Personas discussion for word from Eternal Penalization. Once more, it's not true of everything, but enough that the older or more discerning Persona will be happy once they become over the initial "2011" dialog. At the end of the day, I can't get on the use of modern English vernacular anymore than I could for Working Designs for including Neb Clinton jokes in Lunar. I liked information technology then, simply as I liked the original translation of Be Your True Listen back in the late 90s so I can't dislike it now. Could the translation have been better? Yeah. The chore washed does bring down the story quality to those who know what the game is about beforehand, but honestly, there are and so few of the states that it doesn't matter and unless y'all got the original Eternal Punishment translators to do this, it would exist all just impossible to live upward to what P2 fans would have wanted. At the end of the twenty-four hour period this is MUCH better than the latest Be Your True Heed translation and although I take umbrage with some of the edits, 99% of people picking this up won't know annihilation is edited and volition enjoy it for the great story it is.
Innocent Sin is a game that needs to be played for the story. Older crotchety Persona fans volition be grumpy about the translation every bit first, just the more they play, the more they will come up around. At the end of the day, Innocent Sin is finally in English language. That's what matters nigh.
Story Rating: Groovy
two. Graphics
Innocent Sin isn't going to win whatever awards for visuals, that's for sure. The game LOOKS eleven years onetime with a slight face lift. But then, the game isn't meant to be a loftier definition remake – it'due south meant to be a PSP port of a PSX game with cleaner, less pixilated graphics. Cut scenes are short but await good for what they are. Character portraits accept been completely redone and look incredible compared to the original game, but will still annoy gamers who don't want static images accompanied past lines of text. Once more, Innocent Sin volition probably be a generational dissever – peculiarly with that $40 price tag. Older gamers will pay information technology to finally play the game while younger gamers will probably be aghast as the visual quality of the game.
Battle graphics look very similar to the original game. Things are notwithstanding pretty pixilated. Persona summoning looks cleaned upward, simply monsters – non and so much. Grapheme models have also gotten a noticeable fast elevator from the original PSX version of the game and overall I'm happy with how the game looks. It looks one-time and dated by PSP standards just compared to the original, at that place is noticeable improvement. It's not the ugliest game on the PSP by any means only gamers who put a stiff accent on how a game looks will be turned off.
Graphics Rating: Mediocre
3. Audio
The original Innocent Sin soundtrack is amazing. The remixed one? Information technology's pretty terrible. Much like the awful P1 PSP remixed soundtrack, I felt like my ears were going to drain while I listening to the pack-in soundtrack that came with the game. Not sure why Atlus included the remix tracks on the CD instead of the original (particularly with the scorn remixing received on P1), but the practiced news is that you can cull which version to listen to. I would flip back and forth between both versions of the soundtrack while playing, but the original is superior in every style. Honestly, I could probably listen to the Velvet Room Operetta for an hour straight as background music. Hell, I have earlier. The remix version? No. Simply…no. The awesome thing is that Atlus included both options hither. That's some quality fan service right hither and it shows Atlus listens to criticism.
Most of the game lacks vox interim, simply like the original. Actual spoken word dialog comes up in battle, the same every bit the PSX versions of both Persona 2. I was extremely impressed that recurring characters accept voice actors that sound VERY similar to their original Eternal Penalization voices. I'm not certain if this was on purpose or sheer coincidence, only I loved information technology. My ultimate "hope confronting hope" was that Atlus would recruit the same Maya, Tatsuya and more. I tin't find any confirmation if information technology's the same actors as eleven years agone, but information technology's close plenty for me. The vocalisation acting tin can be quite hilarious, although dissimilar about PSOne era games, hither the one-act is intentional. The voice acting only comes up occasionally, and fifty-fifty then but in combat, only the game makes the most of what footling is here and information technology's almost exactly what I had hoped to see.
Top marks hither beyond the board.
Sound Rating: Unparalleled
4. Control and Gameplay
So hither's the thing. Gainsay is near 90% the same typical plow based combat that you meet in a lot of JRPGs. The other 10% involves tactical style positioning of characters in gainsay. You don't have complete control or a grid based map as y'all would in SRPGs, simply information technology's noticeable plenty that it'south non only putting your mind on autoplay and flipping through menus for attacks. Oh, the choosing your options from a carte is definitely there, simply the attacks you make determine where your graphic symbol moves besides and many attacks have a radius or nail outcome, you lot want to get your enemies amassed together while avoiding the same matter for your ain side. For people like myself who go bored rapidly with turn based RPGs, it's this combat style that helped keep me caring about battles dorsum in the day and it notwithstanding does the play a joke on here in 2011.
Combat isn't your only option when you encounter enemies though. You can attempt to woo them over to your side, scare them off with bravado or fifty-fifty go them to give yous stuff. Each character has one of four slightly bizarre choices to make when entering into conversations with demons and by and large the demonic response is equally bizarre. A good portion of the fun comes from trying to effigy out all the different conversations and reactions you can create. Everything might seem insanely baroque and comical to you at first, and that'south how it should. The more than yous play though, the more you'll realize that this version of Megaten communication is patterned after European Existentialism . In that location'southward even a bit of Kierkegaard thrown in, which is a wonderful impact. You tin become through unabridged dungeons without having to fight if you go expert at the communication bits, although this is sick advised as information technology will go out you weak against bosses. The all-time bet is to balance fighting with conversations equally battles make you stronger and conversations get yous tarot cards and other of import items.
Much of the game is your typical turn based RPG. Yous have random battles, dungeon crawling purchasing of items, quests to go along and dominate fights. Yet, the game's engine really stands out. Subsequently all y'all have demon summoning, you accept Personas to mix, match and collect and you take a nice amalgamation of plough based and SRPG combat flow. Then there's the rumor-mongering organisation. Certain aspects of the game tin can exist changed based on the spreading of rumors. Reality is weak in places where the Old Ones and Outer Gods touch on the membrane of our globe and because of this, if you convince enough people that the improbable or impossible tin happen – information technology will. You tin change the consequence of many events in Innocent Sin by discovering and spreading rumors. Possibly information technology's the changing of a dungeon layout or perchance it'due south making a character more/less powerful. Rumors tin actually alter how the game plays in some means, and it'south a wonderful system to play with.
Honestly, the P2 engine was ane of the few turn based engines I loved as a child. I was more an action or SRPG fan. Eleven years later it however holds up as something that tin can capture my attention and it's ameliorate than some JRPG plow based titles that accept been released recently. I'm non certain if that speaks highly of Innocent Sin or poorly of some more than modern JRPGs, but the Persona two engine still remains a highly impressive one and one that is far deeper than information technology appears at outset glance.
Control and Gameplay Rating: Unparalleled
5. Replayability
Part of the game's replay value was in playing this back to back with Eternal Punishment. EP was nerfed in this respect back in belatedly 2000 as information technology was released stateside without Innocent Sin and now PSP owners might exist in for the same affair unless they have a PSX and track downward the ending to this story. Of course Atlus might release Eternal Punishment for the PSP someday too (Or the Vita). We can just wait and see. Until then, you might non be able to get the full replay value from Innocent Sin, only you'll be happy to know there are plenty of reasons to come back to the game.
Besides the awesomeness of the main story, there are several side quests, hidden Easter eggs and a slightly dissimilar branching story effectually the eye of the game. There are also a few things to practice after you trounce the game equally well. It'southward a very long RPG, specially compared to others from its original release appointment, but the characters, plot, pacing and engine should proceed you coming back to Innocent Sin time and time again. Or at to the lowest degree once to play the game on a surface level so again for all the highbrow metaphysical philosophical metaphors beingness made.
Replayability Rating: Expert
6. Residue
Although Innocent Sin contains three difficulty settings, the difference between the three is minimal. It's basically harm dealt, damage received and the A.I. of the enemies. It'south a slight increment for each, merely as the story is the cardinal here, play on whatever you feel comfortable with. It's nice that this selection was included, especially for those that aren't good at RPGs and Megaten titles are notoriously cruel the further you get into them.
Yous can't customize any characters except Tatsuya, at least not on the surface. Tatsuya can exist fabricated however you want him to – you lot can make him a damage soaking sponge, a magical attack, a first striker or a tank. You get three points per level to spread amongst his stats along with bonus stats based on the Persona he has attached. Your starting one gives you a bonus +ane to your agility for example. Unlike Personas give a different level upward bonus and information technology is through these that yous can somewhat bear upon what your allies stats will be. Do y'all desire Michel to be a physical aggressor? Make sure he gets a Persona that gives him a bonus point to strength. So on then forth. A clever min/max'er will have note of where they want their characters to be and how that compares with what they have equipped. As well, each character has specific Persona classifications (named after Tarot Cards) that they are more attuned to. So with Michel, you might want that +1 Strength bonus, simply the just Personas y'all currently with that bonus aren't ones he tin can maximize (or perhaps even utilize). It'due south things like this that you have to keep in mind.
With Personas, at that place's also a hazard to customize those also. When you make Personas in the Velvet Room at that place is ever an opportunity to influence the end results, giving you a mutation or unlike abilities than what a Persona would normally have. This is equally much luck as it is planning still, so don't go too discouraged if things don't turn out the way you were hoping.
Unlike near plough based RPGs where you are simply on motorcar-pilot, picking attacks from a drop down bill of fare, Innocent Sin requires yous to retrieve and plan almost like a SRPG. It's not like Shadow Hearts where timing is as important as what you equip, but it does require a greater degree of foresight and concentration than well-nigh games of this RPG sub-genre. It'due south i of the reasons I love information technology so. Information technology wonderfully balanced in terms of offering you gainsay or advice. There's always a caste of challenge and since you have the ability to set the difficulty level and even farther refine things in game via the rumor system, Innocent Sin is whatever you desire information technology to be.
Residual Rating: Unparalleled
7. Originality
And then, dorsum in 1999? Innocent Sin was above and beyond nearly everything else released in that era. Both Persona two games are some of the oldest cited with the whole "games can be art" argument, but both games are also the first to really tackle loftier level existential philosophy and Jungian metaphysics in a way that exist both enjoyable and informative. It's no Kafka or Camus heed you, but innocent Sin ESPECIALLY when taken with Eternal Punishment really were the most intelligent and thought provoking games of their day. These days in that location are quite a few games that try to exist artsy and/or philosophical. Non many succeed though, and none as well as IS/EP did in '99/'00.
The engine for Persona 2 (either one) nevertheless manages to stand out from the pack thanks to the demon bantering and the rumor system. Information technology besides has a nice battle engine that keeps things firmly in the realm of turn-based gameplay but with another layer or ii of strategy backside it. The story is notwithstanding dissimilar annihilation else out at that place and even though the gameplay itself can come off dated, the story has remained 1 of the about memorable in the industry for a reason. It's not as fresh as information technology once was, merely the game still comes beyond as quite innovative except mayhap in the visuals.
Originality Rating: Good
8. Addictiveness
I have different things that I require from a RPG if it'southward going to continue me at all interested. For an activity RPG, I need a lot of grapheme customization and extremely fun gainsay. For a tactical RPG, I demand a solid engine and a quality story to proceed me going on. From a plow based RPG? I need a story and a unique engine to keep me entertained. Well, Innocent Sin has one of the best stories in gaming (although admittedly it's weaker than Be Your Truthful Listen and Eternal Penalty), and the engine if fabulous. If I don't want to fight, I can gab with demons. If I desire an easier dungeon, at that place's probably a rumor I can spread. If I want more than of a challenge, I can requite all my characters Personas that they aren't quite compatible with. So on and then along.
Look, I won't prevarication. I was pretty disappointed with the localization by Atlus U.s. hither, only I can't think of a time this console generation when I haven't been. This is the best task they've done in a long time and the more than I played, the more I could tell they took the criticism about the P1 remake to heart and practical every fleck of it to Innocent Sin. At the end of the 24-hour interval, I know at that place could be a amend translation as the job washed here turns one of the most memorable stories in gaming to "merely" a great 1. But for ever edit, wrong translation or fault I tin can detect I can counter them all by maxim, "Innocent Sin is in English now."
It was very hard to put this game downwardly, even though I've played it a few times on my PSX and I "imported" the Japanese version of the remake via the PSN Shop in April. The game is that skilful.
Addictiveness Rating: Great
ix. Appeal Gene
Although Megaten is i of the "Big Five" back in Japan (along with Pokémon, Dragon Quest, Concluding Fantasy and Sakura Taisen, it had a hard time achieving a identify in American soil. Part of information technology was the fact that the Atlus United states of the 90s seemed terrified of being successful. We didn't go a full Persona. We never got any of the chief Megaten games. We didn't get Devil Summoner, Soul Hackers and so on. We did become Eternal Punishment which received insane reviews and was Atlus' virtually successful stateside release other than the Ogre titles (which Square-Enix now controls). Of course gaming was a dissimilar vanquish altogether back in '99/'00 and RPGs were only becoming a mainstream genre for gamers. They're definitely one of the biggest genres along with third person shooters and FPS titles these days, only Innocent Sin has several strikes confronting it with today'due south market.
The first is that the game is not pretty and many gamers put a lot of emphasis on how the game looks – sometimes more so than how it plays. I don't get that personally, but it is in fact so. Then in that location'due south the fact Innocent Sin might be likewise smart for its own skillful. To fully appreciate the game, you'll have to be pretty knowledgeable virtually certain philosophers, religions and an obscure writer or three. It would be easy for me to call someone a plebeian or philistine if they don't get the story of Innocent Sin, merely that would be every bit erroneous as labeling someone who does get all the subtle nuances and metaphors equally an intellectual elitist. It was i of those games that was intended to only be fully appreciated past a pocket-sized niche audience in 1999 while notwithstanding beingness something everyone else could be entertained past. Information technology remains the same here in 2011. It wasn't meant to exist a lowest common denominator RPG similar the Final Fantasy series and or even a mainstream success dorsum in Japan. Trust me when I say if Lovecraftian creatures were considered a chip obscure in the 90s, it was doubly so in Japan when the game was released. I think those early days of the cyberspace where Persona message board primarily consisted of people on our side of the Pacific explaining who Robert Chambers and Nyarlathotep were and on the other wise people were explaining to Westerners what Kenren Taishou or Junnosuke Kuroda were almost. Information technology was meant to be a game that fabricated you want to learn who Zhuangzi , Lovecraft, Bierce, Descartes, Jung, and other authors were. It was meant to brand you curious almost the dead or primitive religions from which the multitude of Personas came. Information technology was meant to make you passionate about philosophy, mythology, sociology and the Cthulhu Mythos. It was mean to be highbrow amusement in a fourth dimension when video games were considered annihilation but. It's what makes both Persona 2s so memorable…just it's also their curse.
So the visuals of Innocent Sin volition be a plow off for some. For others, it might be the localization. All the same others might mistake the depth and cocked nature of the story to be plodding or even nonsensical at times. It'south non a game a lot of people volition capeesh on the level information technology was intended to be and because of that, it'll suffer in terms of sales and reviews Stateside. It's truly an amazing game, but it might only exist a production better suited to the previous generation of gamers.
Appeal Factor: Mediocre
10. Miscellaneous
So half of me is happy that we finally get Innocent Sin in English. The other half is disappointed in the translation. All of me however, is unhappy with the pricing. $39.99 for what is a slightly enhanced port of a PSX game? I'm not comfy with that in the slightest. This game could have easily been thirty or even twenty dollars and Atlus however could take made a pretty good profit. This is picayune more than the fleecing of the oldest and most loyal Megaten fans out there. If they practise Eternal Punishment at the same price. That's fourscore dollars for 2 games that are over a decade sometime. Information technology makes me a niggling scrap sick to my tummy at the idea of this, but non as sick equally the fact the US version of Eternal Penalization goes for more than eighty dollars USED.
I can't recollect of a reason Atlus priced this as expensive equally they did, especially since most remakes and releases tend to take budget pricing. If Atlus on either side of the Pacific truly cared near their audience and wasn't simply trying to rake in money, they'd have either priced Innocent Sin in line with most remake/ports or put out a prepare containing both Persona 2's for $40. In a day and historic period where I can download PSX titles to my PSP OR PS3 for less than x dollars, it's difficult to justify xl dollars for a UMD remake. Translating doesn't cost that much. You want an example of a publisher caring most gamers and localizing a long requested franchise? Look at last year when Nippon Ichi gave u.s. a Sakura Wars title – in a collector's edition package and less than what we're existence charged here for Innocent Sin.
And then yeah, I'm more than a petty bothered by the price indicate Atlus has put on Innocent Sin, not but because it prices information technology far outside the norm that people volition pay for a slightly remade game, but also because if this doesn't sell really well, gamers who don't already own Eternal Penalization will never get the actual determination to this game. I detest to end the review on a downer like this, but while I can justify the less than stellar translation of Innocent Sin, I can't practise the aforementioned for the price tag.
Miscellaneous Rating: Bad
The Scores
Story: Great
Graphics: Mediocre
Audio: Unparalleled
Control and Gameplay: Unparalleled
Replayability: Good
Balance: Unparalleled
Originality: Good
Addictiveness: Keen
Appeal Factor: Mediocre
Miscellaneous: Bad
FINAL SCORE: Very Good Game!
Short Attention Span Summary
Shin Megami Tensei: Persona two – Innocent Sin may have finally fabricated it Stateside, simply not without a few issues. The translation is far from quality as this version has several edits, translation errors and other bug that will be apparent to anyone who has played through either the PSX or PSP version in Japanese. The good news is that at that place are very few Westerners who accept, so they won't know the difference. While this localization isn't of the same quality at 2000's Eternal Penalty in capturing the essence of what the game is actually about, it'southward expert enough that longtime Persona and Megaten volition be happy that it's finally arrived over here. The graphics are noticeably outdated and the price tag is exorbitantly loftier for what is picayune more than a slightly enhanced PSX port, but that won't keep Persona fans from paying full toll for it. At the terminate of the day, Innocent Sin wasn't made to be a mainstream success either here or in Nihon. It was meant for a very specific niche audience with an even more specific knowledge base around philosophy, mythology and a certain group of fiction writers who peaked in the 1920s. For those gamers, Innocent Sin is nothing less than a piece of work of art. For anybody else, information technology's going to be a very weird and complex JRPG which they volition play with a nagging feeling that they're missing something.
Source: http://diehardgamefan.com/2011/10/07/review-shin-megami-tensei-persona-2-innocent-sin/
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